This tension over the responsibility of power is the core theme of the game, permeating all of the major story beats throughout. This makes every draw feel tense, because if the card doesn’t offer the interpretations you’re hoping for, it could put a beloved character into a dire situation. Whenever you read the cards, you’re driving the narrative, often in very meaningful ways. I’m not usually interested in creating art like this in games, but the mechanics are clever enough that it never feels like you’re struggling from the paralysis of a blank canvas making it easy to find inspiration.Īs the story progresses, one thing becomes clear about your predictions: you’re never wrong. It’s an interesting system that sometimes encourages you to make a prediction you don’t necessarily want to in order to collect specific resources. This means if you find yourself leaning into more aggressive, fire element readings, your resources will be skewed to push you towards making those kinds of cards in the future. You can mix and match these images as you please on the card with some simple tools, allowing you to create varied and beautiful pixel art with relative ease.īased on the images picked and the elements associated with them, you’ll be given different interpretation options when the card is drawn during a reading, and each of these interpretations will award you a certain amount of resources when selected. When creating cards, you’ll choose from a series of images in three categories, each with a point value that’s tied to one of the four elements of magic in the game. While you do shape the narrative of the game through dialog choices like a traditional visual novel, a large amount of the story stems from tarot readings from your custom-created deck. After a short intro, you’re granted visitor privileges in your exile, so you spend the rest of the game being visited by various members of your witch coven, reconnecting with old friends and catching up on the current status of the coven at large. This being helps her craft a new deck of cards, but only after making a pact with it that will eventually incur a great cost. After 200 years, she makes a desperate pact with a forbidden being in hopes of ending her punishment and regaining her freedom. In Cosmic Wheel Sisterhood, you play as Fortuna, a witch who’s been exiled to an asteroid, separated from the tarot deck she used to practice her fortune telling magic. Everything about the vibes of the game made me want to check it out, but would the intricacies of its themes be lost on me? When Deconstructeam, the team behind pixel art narrative games like Gods Will Be Watching and The Red Strings Club, announced Cosmic Wheel Sisterhood, my lack of tarot expertise made me nervous. Despite being intrigued by its gorgeous imagery and symbolism, I’ve never really taken a dive into the history of the subject. Aside from its depiction in popular fiction, I know very little about tarot.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |